[Guide] Castsequence and 0.3 0,0 macros

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[Guide] Castsequence and 0.3 0,0 macros

Postby Zedar » 30 Nov 2014, 17:33

Multitarget sequence


/castsequence [@player] reset=target Blessing of Kings, n
/castsequence [@party1] reset=target Blessing of Kings, Blessing of Kings,n
/castsequence [@party2] reset=target Blessing of Kings, Blessing of Kings, Blessing of Kings, n

k I think you get the idea, reset can be whatever you want.

reset=combat
reset=combat/target
reset=15

If using numbers such as reset=10, it means macro resets after 10 seconds OF NOT BEING USED.

purpose of n is just to stop sequence from resetting. Instead of resetting and casting spell on same target, castsequence becomes invalid and macro moves to castsequence below it.

Quite useful for buffing.

/castsequence [@target] reset=target Corruption, n
/castsequence [@focus] reset=target Corruption, Curse of Tongues,n

Corruption on target, CoT on focus.

0,0 macros

/castsequence reset=0.3 0, Piercing Howl
/castsequence reset=0.3 Hamstring,n


How it works:

0 refers to gearslot. It could be 16 too. Doesn't matter. Macro uses hamstring and gearslot on first press. On second press, castsequence has forwarded to second spell in both castsequences.

Since Piercing Howl is first, it's used first. Additional note, this macro wont use piercing howl if it's possible to cast hamstring.

reset timer implies how fast you have to use macro again.

reset=0.3 means that you have to press macro in 0.3 seconds from first use or it's reset.

/stopcasting [nochanneling]
/castsequence reset=0.3 0, Flash Heal
/castsequence reset=0.3 Penance,n


Some other uses:

/castsequence [@target] reset=target Corruption, n
/castsequence [@focus] reset=target Corruption, Curse of Tongues,n
/castsequence [@target] reset=target Corruption, Curse of Tongues, Unstable Affliction,n
/castsequence reset=0.3 0, Shadow Bolt
/castsequence reset=0.3 Haunt,n

Goes through debuff cycle, then rotates only shadow bolt/haunt.
Last edited by Zedar on 30 Nov 2014, 20:30, edited 2 times in total.
Dkuknown wrote:who think u r god of the class or smthing just put in ur head this idea it takes only 1/2 days to master any class u dumbfck idc why ur not banned it's between u and the staff it's there problem not mine u fatass
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby nedalskek » 30 Nov 2014, 19:23

Can You create a Macro that uses devastate and it i get a revenge procc it uses revenge?i mean revenge and devastate on Same bind.tried everything..
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Zedar » 30 Nov 2014, 19:49

/castsequence reset=0.3 0, Devastate
/castsequence reset=0.3 Revenge, n

Uses revenge on first press, devastate on second if no revenge.
Dkuknown wrote:who think u r god of the class or smthing just put in ur head this idea it takes only 1/2 days to master any class u dumbfck idc why ur not banned it's between u and the staff it's there problem not mine u fatass
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Erpforlife » 30 Nov 2014, 20:22

Care to explain what exactly gearslot 0 and n does?

It seems like a cool concept but it's not very compatible when you try to optimize gcd usage, for example if you start mashing for hamstring at 90% gcd the castsequence starts and you end up casting piercing howl instead.
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Zedar » 30 Nov 2014, 20:29

Erpforlife wrote:Care to explain what exactly gearslot 0 and n does?

It seems like a cool concept but it's not very compatible when you try to optimize gcd usage, for example if you start mashing for hamstring at 90% gcd the castsequence starts and you end up casting piercing howl instead.



I know. That's why 0,0 macros should be used only for certain things. I'm not sure for wut lols.

point of using gearslot 0 in macro is just to make it succeed into next part in sequence per use.

n is just invalid spell name. Eg type in fear as paladin and it wont work. Same effect.

n could be ekwwerokpowefk, but n just saves more characters.
Dkuknown wrote:who think u r god of the class or smthing just put in ur head this idea it takes only 1/2 days to master any class u dumbfck idc why ur not banned it's between u and the staff it's there problem not mine u fatass
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Erpforlife » 30 Nov 2014, 21:15

I made a preparation macro with it, good stuff thanks for sharing.

#showtooltip Preparation
/castsequence reset=5 Sprint,n
/castsequence [nostealth] reset=5 Evasion,n
/castsequence [stealth] reset=5 Vanish,n
/cast Preparation

*Actually fuck I realized this doesn't fully prevent the mashing problem.
Last edited by Erpforlife on 01 Dec 2014, 00:15, edited 1 time in total.
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Zedar » 30 Nov 2014, 21:36

I'd also remind its possible to use creative ways for resetting and create cycles.

For example warlocks drain life.

/castsequence reset=target 0,Drain Life
/castsequence reset=target Haunt,n
/cleartarget [channeling]
/targetlasttarget [@target,noexists]

Warriors can use Stances.

/cleartarget [stance:1/2/3]
/targetlasttarget [@target,noexists]
Dkuknown wrote:who think u r god of the class or smthing just put in ur head this idea it takes only 1/2 days to master any class u dumbfck idc why ur not banned it's between u and the staff it's there problem not mine u fatass
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Kronm » 01 Dec 2014, 19:08

Since ur good with macros do you have any idea for the WoD new bars ( shadow dance , subterfuge and stealth are the same )

Subterfuge also count as stealth.

Basically what i want is to make subterfuge and Shadow Dance to be the same bar and to be different than stealth ( with execption of rupture)


I can make a Dance bar by adding [stealth] / [nostealth] conditions , but i cant make subterfuge differ from stealth.

1 - /cast [stealth] cheap shot
/cast [nostealth] Ambush

2- #showtooltip sap
/focus [target=focus,noexists]; [target=focus,dead]
/clearfocus [target=focus,help]
/cast [target=focus,harm,nomodifier]sap; [modifier:shift]sap

3- (doenst feel right)
/cleartarget [stealth]
/targetenemy [stealth]
/cast [stealth] sap
/cast [nostealth] Kidney shot

4- /cast [stealth] Rupture
/cast [nostealth] eviscerate

Theres anyway to make your action bar change for a period of time ? Something like

/swapactionbar [t=8] 1 2 ( for shadow dance) or anyw ay to check if [stealth] its "true" after using one hability , for example lets say i added this macro that changes my action bar everytime i use garrote, cheap shot or ambush, and once i did it changes my action bar to subterfuge then go back once stealth fades ( or it could just "count" 3 seconds after the hability its used but could be a problem if i spam that before opening and getting the bar too soon )
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Zedar » 02 Dec 2014, 12:36

First of all, does Subterfuge enter player into Stealth stance?

Theres anyway to make your action bar change for a period of time


Not by legit method.

Something I just thought about;

if player is in stealth then it should be before combat and subterfuge would be in combat. If that's what usually happens then you could have

/cast [stealth,combat] subterfugespell; [stealth,nocombat] stealthspell

or

## subterfug eaction
/action [stealth,combat]

## stealth action
/action [stealth,nocombat]
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Achylles » 02 Dec 2014, 21:40

staysick
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Kronm » 03 Dec 2014, 18:00

Zedar wrote:First of all, does Subterfuge enter player into Stealth stance?

Theres anyway to make your action bar change for a period of time


Not by legit method.

Something I just thought about;

if player is in stealth then it should be before combat and subterfuge would be in combat. If that's what usually happens then you could have

/cast [stealth,combat] subterfugespell; [stealth,nocombat] stealthspell

or

## subterfug eaction
/action [stealth,combat]

## stealth action
/action [stealth,nocombat]



Idk if i spaced out or it was changed but subterfuge its [nostealth] even tho u still have the 'stealh" debuff...

Anyway ur idea might help , thank you

btw im having a problems with my vanish bar ( while vanish is active its a different stance so count as [nostealth]) i guess it can be fixed by figuring what stance vanish is lol.
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Zedar » 03 Dec 2014, 20:54

http://www.wowwiki.com/Stance

I couldn't get clear answer from anywhere but seems like Subterfuge falls under stance category while it's not attributed to [stealth]

#showtooltip
/cast [stealth] [stance:2] Ambush; [nostealth] [nostance] backstab

[nostance] is pretty much [nostealth] for rogues.

You can use condition to check if you're in any of stealth stances

/cast [stance:1/2] spell

stance:1 -- stealth and shadowdance
stance:2 -- vanish
Dkuknown wrote:who think u r god of the class or smthing just put in ur head this idea it takes only 1/2 days to master any class u dumbfck idc why ur not banned it's between u and the staff it's there problem not mine u fatass
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Re: [Guide] Castsequence and 0.3 0,0 macros

Postby Achylles » 03 Dec 2014, 23:53

Zedar wrote:http://www.wowwiki.com/Stance

I couldn't get clear answer from anywhere but seems like Subterfuge falls under stance category while it's not attributed to [stealth]

#showtooltip
/cast [stealth] [stance:2] Ambush; [nostealth] [nostance] backstab

[nostance] is pretty much [nostealth] for rogues.

You can use condition to check if you're in any of stealth stances

/cast [stance:1/2] spell

stance:1 -- stealth and shadowdance
stance:2 -- vanish


Let me correct you:

stance:0 - nonstealth
stance:1 - stealth/vanish
stance:2 - shadow dance

and some sick macros:

/cast [stance:0] backstab
/cast [stance:1,2] ambush


/cast [stance:0] rupture
/cast [stance:1] garrote


Shs Kick/Sap
/cast [@focus] shadowstep
/cast [@focus, stance:0] kick
/cast [@focus, stance:1] sap
/cast [@focus, stance:2]

and put w/e u do more often kick or sap

The instant sap macro I use:
/cast [stance:0] vanish
/cast [@focus] shadowstep
/cast [@focus] sap
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