Since we haven’t updated you guys in a while on what we’ve been up to we decided to make one big post about everything that’s currently going on.
We have also opened a temporary ask.fm account which is accessible to every staff member.
So if you’re interested in asking us some questions head over to
A lot of you probably know that we have planned to redesign the site for a long time but the development had been on ice for the longest time.
The progress recently got picked up and is now nearing completion, we’ve got a couple screenshots of the current beta page for you guys that want to get a sneak peek, and or might want to give us some feedback!
Warlords of Draenor Updates:
In the past few weeks we have made a lot of progress with the WoD realm we have coming up, we will release some more in-depth information about the server this week.
The Wotlk season recently ended but we had to delay the changes we had planned for it by a little bit due to the immense amount of work on our shoulders and are still putting into wod development. But we did not forget about you guys and have prepared a few changes that should be an uplift to the rest of the season.
There is still some more stuff we have planned that we didn't manage to put into this update, so stay on the lookout!
You should see all of the mentioned changes go in over the course of the next few days.
Average and max ratings have changed a lot over the course of the last few years and our current transmog rating requirements stem from a time when rating inflation was a lot higher than it is at the moment.
That’s why we decided to bring down the transmog requirements by a bunch of points, you will be able to notice in game that a lot of the requirements have been adjusted to more relevant numbers for the current state of the server.
When we decided to reimplement professions we thought they would be a nice perk to be obtainable by playing 3vs3, however over the course of the last season we realized that for the little benefit they bring to the table the effort required was just too much.
Therefore we decided to lift the bracket restrictions on obtaining professions and they can now be leveled up with any rated arena win.
Implementing Dampening for 2vs2 matches:
For this next point we decided to get some inspiration from retail, we will be implementing the dampening system retail uses in 2v2. Dampening will kick in after 8 minutes, reducing healing received and absorption effects by 1% per stack. Stacks are increased every 10 seconds.
If feedback requires it, we might want to increase the time for dampening to begin in higher rated matches.
World pvp titles now rewarded by honorable kills:
The current world pvp title system was implemented at a time when world pvp was really active, however while we wish that it remains active we decided to make the pvp titles a little more accesible. Instead of using badges, the titles will now be rewarded for honorable kills which can be in open world pvp, Isle of Quel Danas or battlegrounds.
Titles will be rewarded as following:
Rank 1 - 10 will require 2000 honorable kills each
Rank 11 - 14 will require 2500 honorable kills each
Similar to transmog requirements, PvP weapons and armor parts have had their rating requirements adjusted.